So i decided to get Arizona Sunshine on the PSVR rather than on my Vive, why? well my real world friends are PSVR players and i decided that what ever downside there was to going for the PSVR version over the Vive would be mitigated by the co-op game play. I mean Star Trek Bridge Crew was the same on PSVR as it was on Vive, so was Eve…… I was wrong, sort of, the co-op did make up for the shortfalls in tracking mostly. Now before you read on you need to know a couple of things, the main one is i love VR, and i do love the PSVR but it really needs to get a better tracking solution in place, i am used to my Vive and knowing that i can move around freely in my room space with out any issues it took a good hour or so for me to stop turning myself and use the turn buttons when i say about the tracking i am not talking about when i was trying to treat it like a vive and move about but when i am facing the camera directly at the correct distance and the game would decide that i am now Stretch Armstrong and pull my hand miles away or suddenly my gun would twitch and face a different way or refuse to face in a certain direction or….you know, let us just say this games got some major tracking bugs that really should of been picked up by the games testers.
ROOMSCALE / ENVIRONMENT / GRAPHICS
The environments are nicely done and there is a good illusion of freedom in some places though this is a very linear game. There is a fantastic bit in some caves where one player is given a glow-stick the other a torch (which you hold backwards for some strange reason) the level was really well done and the lighting perfect, very impressed with that terrifying level. None of the levels felt particularly bland or lazy made the developers have clearly taken time to make the levels well.
The graphic style on the whole worked well and while not crisp on my PS4 Pro they were perfectly acceptable.
The background commentary your guys says is very good though and adds to the game a lot to the atmosphere you can believe that this guy is going nuts through loneliness (despite my co-op partner stood next to me the whole time (figuratively, my colleague and i were not in sight of each others Playstation Cameras, we were very careful about that)
Tracking ARGHHHHHH tracking tracking tracking…… this borderline ruins the game, i used two PSMove controllers my colleague used a PS Aim controller, we both had tracking issues. I lost count of the number of times that i got killed as my gun hand wondered off or decided that i was having some sort of seizure (is the tracking this bugged on the Vive version? I got to believe that this is a bug with the software and not the PSVR as other games perform fine, but Devs feel free to get in touch with me to test the PC version out.)
My colleague and I did push through it with only a single break though towards the end I was so fed up with the tracking i just wanted the game to end, that is not a good statement to make about a game!
This is a game that really should of been delayed so they could fix the tracking. I hope they fired their games testers.
On the whole the game is very good at teaching you how to play, helpful tool tips etc. The one thing that is pretty important it forgets to tell you is that if you quit out of a level, even after a checkpoint, when you come back in you can not resume from where you left off (a a result my colleague and i never finished the train yard level) this though could be considered more a bug/issue though then an intuitive let down.
At the time of this review i have only played co-op but the co-op campaign is the full campaign not a tagged on mode though i believe it may throw more “Freds” at you than single player (there is a couple of bits where it throws too many and gets close to that rage quit level specially when combined with the god awful tracking). My colleague and I completed the game in two seasons adding up to about 4 and a half hours, this was with us exploring everywhere, for the asking price i was expecting a lot more game (and a better experience) still i am yet to try hoard mode, perhaps that is the main meat of the game.
One of the biggest issues in the game though was that pickups were not instanced (see Diablo 3 for how to do it right) so the game was a lot of “I have 81 bullets, how about you?” “I only have 55” “ok there is two clips in this draw here”. Only the Host can pick up some items too, although the co-op works well and is fun, it does feel like this is a single-player game that has had co-op shoehorned in afterwards.
- Rather fun co-op.
- Good voice over/acting for atmosphere.
- Well made levels.
- Good damage system on the zombies (“Freds”).
- Interesting mask system to allow you to look different from your co-op partner.
- Tracking is awful.
- Too short at this price point
- Non instanced weapons and ammo pickups.
- Tracking (sorry not added twice for a joke, it really is so bad it needs to be said twice)
- No PS Aim weapons in co-op.
The whole play-through was recorded on twitch, so this is the whole Co-op play through, Two long videos expect spoilers!
Despite the god awful tracking there is a good game in here, it is however priced way too high for the content (it is actually a higher price than its PC version).
Once the tracking issues are solved (IF they are solved) and IF you have a friend to play it co-op with then it is a good game worth almost its price, almost. While the issues remain though i do suggest to only get it if the price is not an issue for you (value of products is after all subjective) just do not say i did not warn you!
Find it on PSN Store : https://www.playstation.com/en-us/games/arizona-sunshine-ps4/
Note to Developers, had this of been a pc early access game i would of reached out to report the tracking issues pre-review, since this is a released Playstation game, issues like that should of been fixed, if however they are fixed in the future please feel free to use the contact form to let me know and i will amend the review